Card game.



PATENTED FEB. 13, 1906.

I. C. PAUL.

CARD GAME.

APPLICATION FILED SEPT. 2a, 1904.

NITED STATES PATENT OFFICE.

IRVING C. PAUL, OF CINCINNATI, OHIO, ASSIGNOR, BY MESNE ASSIGN- MENTS,TO THE PAUL PATTERN COMPANY, OF CINCINNATI, OHIO, A

CORPORATION OF OHIO.

CRD GAME.

Specification of Letters Patent.

Patented Feb. 13, 1906.

Application filed September 28, 1904. Serial No. 226.360.

To all whom it may concern.-

Beit known that I, IRVING C. PAUL, a citizen of the United States,residing at Cincin-l nati, in the county of Hamilton, State of Ohio,have invented certain new and useful Improvements in Card Games, ofwhich the following is a specification, reference being had therein tothe accompanying drawing, which shows a pack of cards embodying theinvention arranged in groups or suits to clearly indicate the markingsor designations of the cards of the several groups comprising the pack.

The invention has for its object the production of a card game whichwill not only aiford amusement, but also be highly instructive inaffording practice in addition, as more fully hereinafter set forth.

The apparatus for the game comprises a pack of cards divided into aplurality of groups, each card of each group bearing a currencydesignation similar to all the other cards of the same group, thecurrency indicia on the cards of one group differing from the cards ofall the other groups. These units are referably units of currency of theUnited States; but it will of course be understood that the values maybe expressed in the currency of other nations, it being only essentialthat all the regular cards having the higher values be divisible by eachof the regular lower values, so that by adding together a number of thelower values the amount indicated by the highest values may be obtained.

In the drawing is shown iive groups of regular playing-cards, the firstbearing the designation 1c, the second 5c, the third 10c, the fourth250, the iifth 50c, and the counter group bearing the 3%. In addition tothese are two irregular or penalty cards and one irregular reward orlucky card. One of the penalty-cards bears the designation H30e and hasprinted thereon Hoodoo and Five in a hole. The second penalty-card bearsthe designation 130, Unlucky, and Two to the bad. The reward or luckycard bears the designation H7c, Lucky, and Two to the good. The cardsbearing the SB are counters and constitute the counter group, and theother forty-two cards are the playing-cards and form the playing grou s.The counters are laid face up on the ta le while the playingcards aredealt to the players.

There are iive 1c cards, five 5c cards, 5 five 10c cards, twelve 250cards, twelve ,500 cards, and ten 51E cards.

Any desired number of players may take part, and the object of the gameis to build tricks to equal one dollar. The player com- 6 pleting thedollar takes the trick and gets one counter-card of the dealer.

There are two deals of twenty-one cards each by the same dealer.

Let it be supposed that four persons are to 6 play the game. After thecards are well shuiiied they are divided into two groups of twenty-oneeach. The cards from one of these groups are dealt to the players, eachplayer receiving the highest even number of 7 cards possible to deal andof course all of the players receiving the same number. This will giveeach player four cards and'leave five cards to be turned face up on thetable. The play then begins by the first person to 7 the left of thedealer placing one of his cards on one of the cards on the table withthe intent to build to one dollar. The next player places one of hiscards on the trick started.

f the card the second player wishes to play 8 is of such denomination asto carry the trick above a dollar, he must place it upon one of theother cards on the table. The play proceeds thus until any one of thetricks started is completed. The player 'Iinally completing 8 the tricktakes it from the table and receives a counter-card from the dealer.

When any one of the players has exhausted his first hand of cards, thedealer distributes the second group of twenty-one c ards among theplayers, the odd cards being placed upon the tricks or cards on thetable. If any tricks are completed by the dealer in this seconddistribution of the cards to the table, he takes them and receivestherefor an equal 9 number of counter-cards. The play then proceeds, theobject being, of course, for each player to complete tricks for himselfand to endeavor to so place his cards that the opposing players will beunable to complete tricks.

The 7c or Lucky card is used like other playing-cards to build tricksand entitles the player taking the trick containing it to two extracounters. The 13o or Unlucky card is also used to build tricks; but theplayer taking the trick containing it loses two from his score. The 300or Hoodoo card cannot be built on a trick in the ordinary IOO manner.If, however, an incomplete trick amounting to thirty cents is on thetable, the player holding the 30c card may remove that incomplete trickfrom the board and substitute therefor the 30e card, which then formspart of the new trick. The cards thus removed Jfrom the board are takenYeni* tirely out of the game.

Itwill be observed that the 300 or Hoodoo card or an amount equal to itin currency value in the regular playing-cards is omitted from the countand that all the regular playing-cards, including the penalty and rewardcards, total an amount equal in currency value to the total amount ofthe countercards. It will be further noted that the two irregular cardsthat are always used in the count-namely, the 70 card and the 130card-total an amount divisible by each of the lower cards and also thateach card of each group of the regular cards is divisible by the cardsof the group below it. The result of this is that no matter how manyplayers may take part in a game all the cards will be needed to buildthe tricks, and there will always be exactly the number of tricks thatthere are counter-cards, and the advantage of this is that cheating isprevented and all errors of arithmetic are readily detected.

I claim- An arithmetic card game consisting of regular playing-cardsdivided into groups of increasing value, the cards of each group havinga common numerical value and the numerals of the higher values beingdivisible by each of the lower values, and two irregular cards whosevalues differ from the regular cards and whose total value is divisibleby the cards of lower value, these irregular cards serving respectivelyas reward and penalty cards, the total of all the cards being an evennumber, so that the entire deck shall be required to build up apredetermined number of tricks, substantially as and for the purpose setforth.

In testimony whereof I hereunto aflix my signature, in the presence oftwo witnesses, this 17th day of September, 1904.

IRVING C. PAUL.

Witnesses:

L. L. BARRON, J. B. CHERRY.

